Gods and Monsters :: The Monk
The Gods and Monsters monk is a psychic giant able to use the power of their mind to bend reality.Show/Hide
Gods and Monsters offers a fresh perspective on an old character class, the monk. Unlike Dungeons and Dragons, monks are not exclusively martial artists. Gary Gygax in the Advanced Dungeons & Dragons Monster Manual describes monks as "monastic aesthetics who practice vigorous mental and physical training in order to become superior." In contrast, Jerry Stratton in Gods and Monsters Rules, describes the monk as "a master of the powers of the mind." He continues, "Monks are deeply intune with their own mental and intellectual abilities." The monk is not a warrior but a psychic who wields the power of mind to enhance and manipulate the physical and the meta-physical.
The Gods and Monsters monk can spend verve points to unleash their psychic energy having spell like effects on the out come of a the game. Some of these effects include: Heal damage, harden skin, increase jump, stun, sense the future, travel distances ala dimension door and create illusions.
God's and Monsters does leave the door open for further development of the monk character beyond this initial description of a psychic hero. Each character has a "specialty". Think of someone you know. They probably have one or two things that sets them a part from others you know. Maybe they are good at music, art, or writing. This is a specialty. And within the game of Gods and Monsters you can take martial arts. But monk characters don't have too. There are plenty of other specialties that would enhance the character of a monk: Nature Friend, Animal Form, Familiar, Scholar, Alchemy, Vigilant Sleep, Animal Companion. So while the inital image of a monk is that of a buddist in a monastary, the end picture can be so much more.





The box set details the history of the Dwarves in the world of Krynn, Dragon Lance. I found the boxed set for $9. Maps and box are in pristine condition. Who ever owned it prior never used it. The box barely has a scratch on it. It contains two books, one which delivers a narrative of the history of the Dwarves and another that outlines the places and people, for the DM of course that's why I'm not reading it. ;)
The owl bear, (sometimes compound "owlbear") is one of D&D's most iconic creatures. More dangerous then an ogre, many low level characters have met their demise in it's arms. According to
Owlbear's are almost always pictured with a large beak and bear like body. Alternately sometimes they are pictured with primarily a bear body and an owl head fastened on. Sometimes the body has feathers sometimes it does not. The traditional explanation for the owl bear is that it was the work of a mage who gruesomely combined the traits of the owl and bear. According to the first edition AD&D Monster Manual, "The horrible owlbear is probably the result of genetic experimentation by some insane wizard."
At least the guitar style does, and that's where that comparison ends. If your favorite Rush album was Hold Your Fire, you probably won't go for this one much. However if you loved Hemispheres and there more recent albums, Vapor Trails and Snakes and Arrows, you'll be loving this one too.